Make your N64 games look new with hi-res textures on Project 64!
by, 08-10-2011 at 11:35 PM (9811 Views)
High resolution textures for Nintendo 64 emulators are basically a feature where the emulator hot swaps images in game. All the textures in the original are replaced one by one with new ones created by yourself, found on the net, etc. As a result, you get rid of the grainy textures from 1998 and replace them with something a little more up to date. No longer are we bound by the 8MB cartridges on the N64, the size of the textures can be as large as the designers want.
Of course, since the engine remains the same, the N64 games still feel the same and the textures can only hide so much. But even then, there are people who've spent years redoing these little bitmap images, giving new high resolution looks or a unique cartoon feel to these age old classics.
This guide will cover usage with the N64 emulator called Project 64. However, most other emulators will also have the same ability. The steps should more or less be the same, though you may need to hunt to find the right buttons.
1. Download Project 64. At the time of writing, the latest stable version is 1.6 (and will likely remain there forever), with a paid beta 1.7 version. If you paid, go ahead and use the 1.7, however 1.6 will work just fine.
2. Install Project 64. Just double click your downloaded file and follow the on screen steps.
3. Download the Rice Video Plugin. You will need both RiceVideo6.1.1.beta10.rar and the BMGlib.rar files in the post.
4. To install the plugin, simply unzip RiceVideo6.1.1.beta10.rar into the directory "C:\Program Files\Project64 1.6\Plugin". Needless to say, this directory may change depending on where you installed Project 64.
5. You will also need to unzip BMGlib.rar into the root directory of Project 64, which is "C:\Program Files\Project64 1.6".
6. At this point you can use the Rice Video Plugin. However, you will need to select it as your default graphics plugin. This is done by opening Project 64, select Options, then Settings. Under "Video (graphics) plugin", you will see a drop-down list of the plugins you have available. Not all of the ones in the picture below will be installed by default. In any case, all you need to do is select "Rice's Video Plugin 6.1.1 beta 10".
7. You will now need to configure the plugin to enable and use high resolution textures. Go back to Project 64, select Options, then Configure Graphics Plugin. You will see a screen like the picture below. Please uncheck the part where it says "Hide Advanced Options". Apply the change by clicking okay.
8. Go back into the same menu (Options, then Configure Graphics Plugin), and now select the tab at the top that says Texture Filters. In this tab check off "Load hi-res textures if available".
9. Finally, we need to create a folder for your new high resolution textures. So cycle back into the plugins directory (C:\Program Files\Project64 1.6\Plugin) and create a new folder in there called "hires_texture". The final directory should be (C:\Program Files\Project64 1.6\Plugin\hires_texture).
10. Now your emulator is all set to use high resolution textures! You will, however, need to get roms to actually begin playing. Please note that you should own the original game before going out to download a rom. Once you have found a rom, go into Project 64, click File, then Choose Rom Directory and select the folder where you have placed your game.
11. Download your high resolution texture pack from the internet. A particularly good source for them is the EmuTalk forums. When you unzip, the folder name has to match the internal name of the game. Most high resolution texture packs already come in one properly labelled folder, however you can check the internal name by right clicking the game in your Project 64 romlist and selecting "Rom Information". Create a properly named folder in your hires_texture folder (from Step 9) if necessary.
12. Unzip the pack into the correct folder named after the game.
13. Double click the game in your romlist and enjoy your newly skinned games.
(Super Mario 64 retextured by Mollymutt)
This tutorial was written for the many poor folks who left comments or emailed me about their utter confusion after seeing and wanting to try out Djipi's Ocarina of Time Cel-Shade mod: