Thoughts About Skyward Sword
by, 01-14-2012 at 06:38 PM (1822 Views)
As we very well know, Skyward Sword has been out for a little under two months. Most of us have already played it through and through, going through the Hero Mode, collecting all those bugs, getting the Hylian Shield out of Lanayru's Gauntlet. We've done it all, and have enjoyed it immensely.
As we also are aware, Zelda Informer had an unfortunate accident in which we were sitting around for two weeks. I took that time to replay Skyward Sword over again, to try and answer the question of whether Skyward Sword was just a surge of hype or not. You're going to find out my results, after the jump.
On my first attempt through the game, I loved every second of it. I loved the visuals, the charisma that Zelda exuded, the idea of Zelda being a close friend instead of a princess. But most of all, I loved the puzzles and how challenging it all was. Logically speaking, I'm not a brilliant puzzle solver, but I do have my moments, and this game really brought that into light. The game felt like a reboot to the franchise, while still staying close the the roots that made The Legend of Zelda popular. My first run took me about 48 hours to finish.
On the left, we have one of the game's new puzzles, which is featured in every dungeon. Instead of a Big Key that just opens the boss chamber, they still had the "Big Key" concept, but made it a puzzle in which the key had to fit a specific pattern. I had a ton of fun with this little gimmick because I recall twisting my arm in odd ways trying to get the pattern to fit. My brother was like, "Yup, you're doing this shit right."
My second run through the game was nearly the same experience. The puzzles didn't feel old or repetitive, the mechanics were still enjoyable. The story was as engaging as ever, even more so than the first time. The second time around, I connected even more to characters more than I did the previous run. Characters like Groose became personal favorites, and musical themes like Fi's Theme became studying or reflecting music.
Link and Zelda have some romantic tension going on this time.
The thing that really got me engaged again was the story. Never had I seen Link display such emotions or character. He was within all the emotional ranges this time, in comparison to Twilight Princess. He displayed human emotions of sadness, anger, and happiness. The story shed a lot of background into the rest of the series, as to why Ganondorf continues to keep hounding Zelda and Link, how we get to assume Zelda and Gaepora establish the first royal family. There were times on this run I wanted to skip minigame splurges and go straight through the story to the epic moments.
Of all the things that Nintendo mastered on this game, they really hit the Silent Realm on the head. This was the first time Link became vulnerable, only surviving based off of reflexes and inherent talent. Oh man, I had such a blast on this. I remember having so much fun because I would sometimes fail on the way back after claiming all the tears, and hearing my brother laughing over my misfortunes. It became Metroid Zero Mission's stealth mission again. It's a load of fun to watch random Youtube videos in which people play this part of the game, because sometimes they range from really dull, to really exciting when they're being chased around by the Guardians.
Which brings me back to the point of this ramble. Did Nintendo make this game a modern classic or enjoyable as a hype surge? Despite the initially strong sales of the game, it declined steadily, being forced to compete with Call of Duty, Zumba Fitness, and the like. It didn't win Game of The Year, nor did it get on the United Kingdom's Top Five Games of 2011. Despite it all, The Legend of Zelda: Skyward Sword holds its place as my favorite game for the Wii and for 2011. It'll be the modern classic that I'll never abandon or sell back.