{"id":523,"date":"2015-03-17T21:04:21","date_gmt":"2015-03-18T05:04:21","guid":{"rendered":"http:\/\/dsdatabase.org\/beta\/?p=523"},"modified":"2015-03-17T21:04:21","modified_gmt":"2015-03-18T05:04:21","slug":"nintendo-allies-with-dena-where-is-nintendo-heading","status":"publish","type":"post","link":"https:\/\/dsdatabase.org\/beta\/2015\/03\/17\/nintendo-allies-with-dena-where-is-nintendo-heading\/","title":{"rendered":"Nintendo allies with DeNA &#8211; Where is Nintendo heading?"},"content":{"rendered":"<p>On March 17th, Nintendo and DeNA held <a href=\"http:\/\/dena.com\/intl\/press\/2015\/03\/nintendo-and-dena-form-business-and-capital-alliance.html\" target=\"_blank\">a press conference<\/a> to announced a business and capital alliance between the gaming and smartphone giants. \u00a0Asides from the fact that capital and company shares were exchanged, the press conference only gave vague ideas about the future of Nintendo and DeNA, alluding to infrastructure changes and possible smartphone uses. \u00a0Most <a href=\"http:\/\/mashable.com\/2015\/03\/17\/nintendo-games-smartphones\/?utm_cid=mash-com-Tw-main-link\" target=\"_blank\">tech blogs<\/a> seem to have made only a single conclusion; that Nintendo will be making smartphone games, but is this really the most salient point of the conference?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-529\" src=\"http:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2831244-nintendo-300x169.jpg\" alt=\"2831244-nintendo\" width=\"300\" height=\"169\" srcset=\"https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2831244-nintendo-300x169.jpg 300w, https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2831244-nintendo.jpg 611w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><strong>Who are they?<br \/>\n<\/strong>Nintendo is a familiar name to this blog, so we can gloss over their history. \u00a0For the most part, Nintendo is a gaming company that is focused on hardware consoles and first party titles. \u00a0There are a few instances in which Nintendo has strayed from their comfort zone, the most recent is a re-positioning of the <a href=\"http:\/\/www.polygon.com\/2014\/3\/3\/5465216\/nintendo-aims-to-improve-your-quality-of-life-over-the-next-10-years\" target=\"_blank\">company&#8217;s goal to &#8220;improve quality of life&#8221;<\/a>, alluding to future developments in interactive health products.<\/p>\n<p>The other party to the alliance is a\u00a0company that the general population may not be so familiar with. \u00a0DeNA is a large firm\u00a0that engages in <a href=\"http:\/\/dena.com\/intl\/services\/services-portfolio\/\" target=\"_blank\">many different branches of technology<\/a> including eCommerce, social networking, travel, eLearning, etc. \u00a0The\u00a0average gamer in North America may not be familiar with the name DeNA, but one of their subsidiaries is <a href=\"http:\/\/www.denagames.com\/games\" target=\"_blank\">Mobage<\/a>, which is responsible for Rage of Bahamut, Fantasica, Blood Brothers and many other huge mobile games.<\/p>\n<p>But Mobage is just one of DeNA&#8217;s branches. \u00a0Their original business was in creating an auction marketplace in Japan. \u00a0They leveraged their technology to branch into other businesses that require an online presence. \u00a0Because they started with a marketplace, they developed competences in networking solutions and electronic payments. \u00a0It is easy to compare them to Amazon which also branched out from an unlikely\u00a0beginning.<\/p>\n<p><strong>Why smartphone games and why not?<br \/>\n<\/strong>The jump that many tech blogs are making is that DeNA&#8217;s very visible branch in North America is Mobage, and it happens to be in the same line of business as Nintendo. \u00a0Naturally, the response to an alliance must be that Nintendo and Mobage will work together to create mobile games or perhaps for Nintendo to start publishing Mobage games on their platform. \u00a0It&#8217;s quite easy to rule out the second. \u00a0For Mobage to begin publishing games on Nintendo platforms, it hardly needs a strategic alliance and an exchange of stocks, it could simply apply for a license like every other publisher. \u00a0Nintendo also has no dire needs to publish DeNA&#8217;s games on its platforms.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-530\" src=\"http:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/logo_mobage.png\" alt=\"logo_mobage\" width=\"256\" height=\"117\" \/><\/p>\n<p>The much more likely scenario is that Nintendo\u00a0finally wants to enter the mobile market that has been outgrowing and outpacing both the console and handheld markets for years. \u00a0In fact, <a href=\"http:\/\/www.lazygamer.net\/general-news\/investor-wants-nintendo-to-do-microtransactions\/\" target=\"_blank\">investors have been telling Nintendo to do so for years<\/a>.<\/p>\n<p>Yet Nintendo has resisted for as long as there has been calls to move to smartphones. \u00a0Nintendo argues that the quality of the games aren&#8217;t there, that the players aren&#8217;t there and the the value isn&#8217;t there. \u00a0As a gamer, I side with their arguments. \u00a0Investors are only looking at the short term gains of re-releasing classics like Pokemon Blue on smartphones. \u00a0Without a doubt, those games will sell incredibly well and make some quick profits. \u00a0But the long term effects on Nintendo&#8217;s brand will be forever damaged.<\/p>\n<p>Nintendo&#8217;s IPs are a mark of quality. \u00a0Releasing games on the mobile platform will force Nintendo to make choices that may dilute the quality of the games. \u00a0The truth is that the mobile arena is very different from the consoles. \u00a0Nintendo has only very minimally began using DLCs and freemium games on consoles and it is clear that they are trying to fight against it. \u00a0But when thrust into the mobile market where users only intend to pay $1 or less, they may be forced to resort to tactics that <a href=\"http:\/\/www.nintendo.co.jp\/ir\/en\/library\/events\/121025qa\/03.html\" target=\"_blank\">they&#8217;ve been trying to avoid<\/a>. The creation of new freemium games and other compromises is a slippery slope.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-527\" src=\"http:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2015-02-28-11.32.12-300x225.jpg\" alt=\"2015-02-28 11.32.12\" width=\"300\" height=\"225\" srcset=\"https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2015-02-28-11.32.12-300x225.jpg 300w, https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2015-02-28-11.32.12-1024x768.jpg 1024w, https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2015-02-28-11.32.12-268x200.jpg 268w, https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/2015-02-28-11.32.12-700x525.jpg 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>The quality will also be compromised simply because video games on mobile devices are differently structured. \u00a0Shorter play times and different audiences will again push Nintendo to make tough decisions. \u00a0Lastly, pricing has been an issue. \u00a0It simply isn&#8217;t profitable to put an AAA title on the app store for 99 cents, and pricing games at $14.99 on the app store might not sell.<\/p>\n<p><strong>Where is Nintendo going?<br \/>\n<\/strong>Nintendo has made it clear in the past that they did not want to dilute its brand by making mobile games. \u00a0Teaming up with DeNA seems to contradict this very fact, but they have explicitly stated that they do not intend to port over games. \u00a0Most likely, they will begin making small applications to <a href=\"http:\/\/blogs.wsj.com\/digits\/2014\/01\/29\/live-nintendos-strategy-briefing-to-address-future-direction\/\" target=\"_blank\">supplement their full games on the console<\/a>, as companions or mini games. \u00a0Nintendo has also been doing many crossovers lately, it is also possible to see a few of their IPs being leveraged in Mobage games as cameos or guest appearances rather than a full fledged game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-528\" src=\"http:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/28l-300x168.jpg\" alt=\"28l\" width=\"300\" height=\"168\" srcset=\"https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/28l-300x168.jpg 300w, https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/28l.jpg 682w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Nintendo has seemingly reversed its position. \u00a0But I believe this is merely a necessary cost for the much bigger issue that others are ignoring. \u00a0Nintendo is looking at DeNA for an online infrastructure, not for their mobile gaming division. \u00a0Taking a 10% stake of DeNA means they can leverage much more than just Mobage, they are looking at the other branches to develop what Nintendo has been severely lacking against its competition: online services. \u00a0With Club Nintendo written off for a new and improved system, and minor changes to the archaic friend code system, we can see that Nintendo is looking to improve in this area. \u00a0The first steps are quite obvious, Nintendo is so severely lacking that a regular username system would probably be the very first step. \u00a0Then tying digital downloads to accounts rather than hardware, and possibly messenger services, social networks, etc. \u00a0I think that this is the compromise that Nintendo has struck. \u00a0It gave away a few of its IPs for DeNA&#8217;s use in exchange for DeNA&#8217;s superior technology.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On March 17th, Nintendo and DeNA held a press conference to announced a business and capital alliance between the gaming and smartphone giants. \u00a0Asides from the fact that capital and company shares were exchanged, the press conference only gave vague ideas about the future of Nintendo and DeNA, alluding to &#8230;<\/p>\n","protected":false},"author":1,"featured_media":528,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[7],"tags":[136,79],"class_list":["post-523","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-industrynews","tag-dena","tag-nintendo","has-thumbnail"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dsdatabase.org\/beta\/wp-content\/uploads\/2015\/03\/28l.jpg","_links":{"self":[{"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/posts\/523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/comments?post=523"}],"version-history":[{"count":4,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/posts\/523\/revisions"}],"predecessor-version":[{"id":531,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/posts\/523\/revisions\/531"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/media\/528"}],"wp:attachment":[{"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/media?parent=523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/categories?post=523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dsdatabase.org\/beta\/wp-json\/wp\/v2\/tags?post=523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}