CycloDS Evolution vs Supercard DS ONE - A complete comparison and guide |
**Navigate quickly through the comparison by clicking the links below** 3. Real Time Save CycloDS Evolution:
To use real time save, you must once again enter the extend mode (L+R+A+B+X+Y), and move down to Real Time Save. Click A, and you will get a saving screen for about 4.5 seconds (sorry, I would be more accurate but human reflexes just aren’t that reliable). To load, you click Real Time Load, and you wait for about 2.5 seconds for it to load.
There isn’t too much to say about the Real Time Save feature on the CycloDS Evolution. It works very well, corruptions are rare occurrences. The time is in the acceptable boundary, although faster would be better. I feel that the CycloDS Evolution’s real time save method is more reliable, I rarely get fuzzy backgrounds or odd static in the sounds, or anything like that in the latest few versions. Supercard DS ONE: To use the Supercard DS ONE’s real time save, you will have to click L+R+Select+Up, this will get you to a menu that lets you save or load. Clicking save will give you an “Are you sure?” message, then you can commence the saving. It takes only 1.5 seconds to save, in comparison to CycloDS Evolution’s 4.5 seconds. The Supercard DS ONE saves files into a 4.94MB .SCI file, which is obviously slightly larger than the CycloDS Evolution’s files. The load time is even faster, again, you hold the same combination and choose load instead, and you are brought to your save in about 1.0 seconds. That is a huge improvement over the CycloDS Evolution’s 2.5 seconds.
Now we have the sacrifices. I haven’t exactly found huge corruptions with the Supercard DS ONE’s real time saves, and almost never has it froze. But it does at times have messed up graphics or odd static in the background. Generally this can be fixed by entering a different region of the game, going into the menu and exiting it, etc. I find it completely acceptable, and a very fair sacrifice for the speed. But sometimes it could really cause some problems if you can’t fix the graphical issues. You can always solve it by using the game’s actual save system. But suppose you wanted to save before a boss fight, now with the messed up graphics, it could be quite tough to beat what you can’t see, let alone save afterwards. So who’s real time save is better? I have to say both carts have their own philosophy. From the time, you can immediately tell that the Supercard DS ONE’s engine is by far the faster one, on the other hand, I feel safer with the CycloDS Evolution’s engine, it makes sense to value your save files even at the cost of a few seconds of your life every time you play. Again, Supercard DS ONE’s engine hasn’t caused any major problems for myself, and I don’t think it happens often at all, but the risk is there, on both carts.
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